The design process should begin with problem identification and then build from there. Poggenpohl discusses the importance of this in his article along with the usage of conceptual, behavioral, procedural, and appearance based prototypes. Him and his partner took a design job for Chicago’s Field Museum and before starting the actual design process, observed how users interacted with the museum in its current state. They took these observations and created prototypes in which they tested and then altered them again to truly reach overall success. This is very important in wayfinding design because it is all about how a user interacts with a space in means of getting them from one place to another. In our projects, we first had to find a problem. We then came up with a solution, tested it, saw how it was interacted with, and then fixed it again to re-test and reach maximum results. The projects wouldn’t be nearly as successful if we didn’t see how users react with the situation. Just like Poggenpohl and his partner, we came up with a problem, observed it, made prototypes, and then altered our prototypes in order to make sure the user was successful in getting from one place to another.Sunday, February 9, 2014
Poggenpohl Article
The design process should begin with problem identification and then build from there. Poggenpohl discusses the importance of this in his article along with the usage of conceptual, behavioral, procedural, and appearance based prototypes. Him and his partner took a design job for Chicago’s Field Museum and before starting the actual design process, observed how users interacted with the museum in its current state. They took these observations and created prototypes in which they tested and then altered them again to truly reach overall success. This is very important in wayfinding design because it is all about how a user interacts with a space in means of getting them from one place to another. In our projects, we first had to find a problem. We then came up with a solution, tested it, saw how it was interacted with, and then fixed it again to re-test and reach maximum results. The projects wouldn’t be nearly as successful if we didn’t see how users react with the situation. Just like Poggenpohl and his partner, we came up with a problem, observed it, made prototypes, and then altered our prototypes in order to make sure the user was successful in getting from one place to another.
Subscribe to:
Post Comments (Atom)
No comments:
Post a Comment